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Thinking about Cybersecurity: From Cyber Crime to Cyber Warfare Series

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278 Videos in Computer Science and Technology

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GTFO - Get the F**k Out - Women in Gaming
Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry that is riddled with discrimination and misogyny. Although half of all gamers are women, females are…
Joystick Warriors - Video Games, Violence & the Culture of Militarism
For years, there has been widespread speculation, but very little consensus, about the relationship between violent video games and violence in the real world. Joystick Warriors provides the clearest account yet of the latest research on this issue. Drawing on…
The Future of Work and Death - The Impact of Technological Advances on Human Life
'What is humanity?' In this revealing documentary, world experts in the fields of Futurology, Anthropology, Neuroscience, and Philosophy consider the impact of technological advances on the two certainties of human life; Work and Death. Charting human developments from Homo Habilis,…
Generation Like
Part of the Series: Frontline
PBS
Thanks to social media, today's teens are able to directly interact with their culture--artists, celebrities, movies, brands, and even one another--in ways never before possible. But is that real empowerment? Or do marketers still hold the upper hand? In Generation…
Silicon Valley
Part of the Series: American Experience
PBS
In 1957, decades before Steve Jobs dreamed up Apple or Mark Zuckerberg created Facebook, a group of eight brilliant young men defected from the Shockley Semiconductor Company in order to start their own transistor business. Their leader was 29-year-old Robert…
Google and the World Brain
In 1937, the science fiction writer H. G. Wells imagined a "World Brain" containing all of the world's knowledge, accessible to all people, that would be "so compact in its material form and so gigantic in its scope and possible…
2 videos
Game Over - Gender, Race & Violence in Video Games
Video and computer games represent a $6 billion a year industry. One out of every ten households in American owns a Sony Playstation. Children who own video game equipment play an average of ten hours per week. And yet, despite…
2004—The Rise of Social Media
Episode 24 of Turning Points in Modern History Series
Are the Web and social media making us more globally connected or locking us into niche societies and creating an epidemic of loneliness? Probe both the power and the perils of the Internet--from aiding popular uprisings to rewiring our brains.
Cyber Fraud, Theft, and Organized Crime
Episode 6 of Thinking about Cybersecurity: From Cyber Crime to Cyber Warfare Series
Professor Rosenzweig leads you on an examination of all-too-common instances of cybercrime that involve fraud and identity theft. You'll encounter crimes that mimic real-world ones (with a computer as the "weapon") and "computer crimes" that are only possible in the…
Data Analytics
Episode 36 of Redefining Reality
Today's networked culture is a dream come true for researchers in fields from marketing to sociology to epidemiology. Learn how big data puts potentially everyone and everything under the microscope of analysis, creating a comprehensive view of the intricate reality…
Artificial Intelligence
Episode 34 of Redefining Reality
Trace the evolution of artificial intelligence (AI) from simple calculating machines to computers that can vanquish chess masters. Learn the distinction between weak AI, such as a chess-playing machine, and strong AI, which is a machine that has a truly…
Mind Games - The Power of Video Gaming
This film incorporates interviews with retro gamers and experts in psychology, linguistics and education, to explore the advantages and disadvantages of video gaming. The result is a surprisingly entertaining, touching and informative look at how gaming has impacted lives and…
2 videos
Journalism Secrets to Social Media Storytelling & News Reporting
Social media tools are being used across all media sources including traditional news outlets and online-based resources. This program focuses on the variety of ways social media is essential to storytelling and news distribution. Each chapter highlights an element of…
Self-Driving Vehicles
Episode 14 of Robotics Series
Lane changes, off-roading, irregular traffic patterns--how do robotic cars handle it all? Find out in this lecture on the trade-offs (especially between speed and safety) involved in creating self-driving vehicles. Peer into the future of how you're likely to get…
Stuxnet—The First Cyber Guided Missile
Episode 1 of Thinking about Cybersecurity: From Cyber Crime to Cyber Warfare Series
Your introduction to the fascinating--and fascinatingly dangerous--world of cybersecurity begins with the story of "Stuxnet." Learn how this unique piece of malware, which shut down a uranium enrichment facility in Iran, signaled the dawn of a new age in which…
Rise of the Drones
Part of the Series: NOVA
PBS
Drones. These unmanned flying robots-some as large as jumbo jets, others as small as birds-do things straight out of science fiction. Much of what it takes to get these robotic airplanes to fly, sense, and kill has remained secret. But…
I Dream of Wires
I Dream of Wires is a documentary about the rise, fall and rebirth of the machine that shaped electronic music: the modular synthesizer. The film explores the synthesizer's remarkable history, revealing how innovators like Robert Moog, working at Columbia University's…
Returning Fire - Interventions in Video Game Culture
Interventions in Video Game Culture Video games like Modern Warfare, America's Army, Medal of Honor, and Battlefield are part of an exploding market of war games whose revenues now far outpace even the biggest Hollywood blockbusters. The sophistication of these…
2 videos
The Transformability of Information
Episode 1 of The Science of Information
What is information? Explore the surprising answer of American mathematician Claude Shannon, who concluded that information is the ability to distinguish reliably among possible alternatives. Consider why this idea was so revolutionary, and see how it led to the concept…
State of Play: The World of South-Korean Professional Video Gamers
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich Schiller Globally, thousands of teenagers are seriously contemplating a professional career as a…